How each kind of work flows from idea to shipped on Ramayan the Epic. Reference this when starting a new asset, fixing a bug, or planning a sprint.
The rhythm of the project. The point isn't rigidity — it's that thinking is offloaded to a calendar so brain cycles stay on craft.
Every gameplay system goes through this flow. Skipping the prototype step is the #1 cause of wasted work.
Solo-dev tip: use MetaHuman for non-hero humans (sages, courtiers). Reserve full-pipeline custom work for Rama, Hanuman, Ravana, and Tataka.
Every commit on main should produce a playable build. Every Friday, a cooked build. Every milestone, a tagged version.
From discovery to closed. Every bug enters via GitHub Issues with a label.
| Priority | Definition | Fix SLA |
|---|---|---|
| P0 — Crash / Blocker | Game crashes, can't progress past it | Same day |
| P1 — Major | Soft-lock, save corrupted, severe visual glitch | Within the week |
| P2 — Minor | Cosmetic, audio mix, edge-case | By next milestone |
| P3 — Polish | Nice-to-have, only if time allows | Polish phase only |
Marketing isn't an afterthought; it's a parallel track from Week 4 onward. Every Friday produces capture material.
| Channel | Frequency | Format |
|---|---|---|
| Twitter / X | Daily | WIP GIFs, screenshots, mini-thoughts |
| TikTok / Reels | 2-3× per week | 15-30s clips of combat / set-pieces |
| YouTube | Monthly | 10-15 min devlog |
| Weekly | Cross-post to r/Unreal, r/IndieDev, r/IndianGaming | |
| Discord | Daily presence | Casual updates, polls, screenshots |
| Steam page | Bi-weekly | Update news posts to wishlisters |
| Press / streamers | Weeks 41+ | Personalized review-key outreach |
When you're behind schedule on a feature, walk this flow. The most important skill in solo dev is knowing when to cut.
SequelIdeas.md.